
Development of camlearn as mobile learning media for photography equipment course
Author(s) -
Wahyu Hidayat,
Andisa Talenta Oktaviani,
Asih Setiani,
A Sugestuwandeli,
Tri Atmadji Sutikno
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/732/1/012111
Subject(s) - addie model , computer science , multimedia , likert scale , curriculum , photography , new product development , vocational education , needs analysis , product (mathematics) , mobile device , android (operating system) , process (computing) , engineering management , engineering , human–computer interaction , world wide web , psychology , pedagogy , art , developmental psychology , visual arts , geometry , mathematics , marketing , business , operating system
Limited learning facilities in vocational high schools is one of the problems in vocational education. Not every schools with multimedia department have enough standard cameras. The solution and also the goal of this research is to discuss the development of Camlearn as mobile learning media that can be used in the multimedia department. Camlearn is an android-based mobile application that discusses the types of cameras and photography equipment. This research applies the steps of ADDIE research method including Analyze, Design, Development, Implementation, and Evaluation. Analysis, design and development activities are based on material requirements analysis that has been carried out using a questionnaire and interview methods for students, teachers and vice-principals of curriculum with a Likert Scale consisting of three research variables namely material aspects, media aspects, and application functionality. The results of the application product feasibility on the material suitability aspects are 80%, the media conformity aspects are 82%, and the product functionality aspects are 82%. Based on the results of the product development testing, it can be concluded that this research product has met the minimum eligibility test so that it can be declared feasible to be used as a learning media in the learning process.