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Research on Interactive System of Science Exhibition Based on Leap Motion
Author(s) -
An Zhongliu,
Xin Zou
Publication year - 2019
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/686/1/012011
Subject(s) - exhibition , motion (physics) , gesture , computer science , pleasure , human–computer interaction , motion capture , multimedia , interactive media , popular science , interactive design , science education , visual arts , art , artificial intelligence , mathematics education , mathematics , psychology , neuroscience
Objective In order to explore the application of non-contact interaction in Science exhibition, an interactive system of science exhibits based on leap motion technology is proposed. Method Based on the Leap motion-based Science exhibition interactive system, the design of a “planetary story” science exhibit with interactive experience is evaluated according to three interactive experience indicators: realism level, learning pressure level and pleasure level. In this way, the feasibility of Leap motion technology in the popular science interactive system is verified. Result The use of the Leap motion gesture interaction library, combined with Unity3D development tools, to design science exhibits. Conclusion By proposing an Science exhibition interactive system based on Leap motion, it provides a design theory for the development of popular science exhibits. At the same time, the combination of Leap motion and popular science exhibits improves the user’s interactive experience and meets users’ interest in popular science content.

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