
Designing Information System Recruitment Professional Gamers Web-Based
Author(s) -
A. Priladha,
Angga Setiyadi
Publication year - 2019
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/662/2/022072
Subject(s) - process (computing) , quality (philosophy) , world wide web , computer science , web application , multimedia , knowledge management , philosophy , epistemology , operating system
The purpose of this research is to find developing professional gamers in the world of eSport. The background of this research is because e-sport in the world is proliferating in all corners of the world, but there is not yet a place to accommodate these professional gamers to be seen by eSport management in the world. This application has good potential to be implemented because it can produce a new high-quality player. The method used in this study is descriptive method to present a complete picture of the situation related to several variables of the situation being examined. The results of this study are to design information systems web-based recruitment of professional gamers that can be used to assist and facilitate the process of professional gamer’s recruitment.