
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking
Author(s) -
Budi Arifitama,
Ade Syahputra,
Silvester Dian Handy Permana,
Ketut Bayu Yogha Bintoro
Publication year - 2019
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/662/2/022038
Subject(s) - augmented reality , computer science , tracking (education) , human–computer interaction , the arts , artificial intelligence , art , sociology , visual arts , pedagogy
The purpose of this research is to design a mobile augmented reality for learning Batavia traditional culture on improving the knowledge of the citizen of Jakarta. Augmented reality is applied as an approach to enhance the interaction of users for improving their level of knowledge. The method used in this research is a marker-based method detection which resulted in a minimum response of less than 2 second, a minimum distance of 10 cm and a maximum distance of 50 cm, a minimum angle of 25 degrees and a maximum 80 degrees performed on the augmented reality marker. The result of this research is the marker-based tracking method applied on a mobile augmented reality has proven to be excellent and giving an increasing knowledge effect of the citizen of Jakarta for learning their traditional arts, architecture and weaponry.