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Plug-in for creation of gamified courses in the e-learning environment moodle
Author(s) -
Mariya Gachkova,
Elena Somova
Publication year - 2019
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/618/1/012079
Subject(s) - plug in , computer science , learning environment , multimedia , virtual learning environment , game based learning , mathematics education , human–computer interaction , psychology , programming language
The article examines the challenges associated with designing and delivering effective training. The authors propose the use of serious games in learning (in particular gamification) to achieve higher motivation in learners than traditional e-learning. Pedagogical approaches, theories and pedagogical models, suitable for the design and construction of gamified e-courses are presented and analysed. A plugin is presented for creating gamified e-courses in a Moodle e-learning environment. The plug-in can be used to automatically transform a standard e-course into a gamified one or the initial creation of a gamified course. It is shown how standard Moodle environment elements can be used in game contexts.

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