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Development And Evaluation Of Immersive Card Games As Booster Memory In Engineering Science
Author(s) -
Nur Ismalina Haris,
Amarul Talip,
Mohd Zulfabli Hasan
Publication year - 2019
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/551/1/012021
Subject(s) - enthusiasm , computer science , science and engineering , test (biology) , mathematics education , multimedia , booster (rocketry) , psychology , engineering , engineering ethics , social psychology , paleontology , biology , aerospace engineering
Engineering science is one of the core courses that must be taken by students in engineering. There is no doubt that too many laws and concepts to be learned and understood will cause students to feel difficult and less interested in pursuing engineering science. Many studies have shown that learning motivation and understanding can be achieved through educational games. Therefore, the main purpose of this study was to help engineering students learn and understand concepts by using educational card games through immersive technology. Card development and evaluation methods have been done while pre and post test have been conducted to see the effectiveness of the card against respondents. As a result, it shows that card designs play a role in enhancing student understanding while providing positive attitudes towards the use of the educational card games with immersive technology in engineering science learning. Notwithstanding, the outcome of the survey of the respondents involved in the test shows the enthusiasm and determination to use the card games. As a result, it can be highlighted and applied to all students.

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