z-logo
open-access-imgOpen Access
Augmented Reality Application for Introduction Traditional House and Objects of Aceh
Author(s) -
Mursyidah,
. Indrawati,
Ramadhona
Publication year - 2019
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/536/1/012152
Subject(s) - augmented reality , android (operating system) , computer science , animation , object (grammar) , realization (probability) , software , multimedia , computer graphics (images) , human–computer interaction , artificial intelligence , mathematics , statistics , programming language , operating system
The traditional house is one of the highest culture of art value. Lack of knowledge about traditional houses and traditional Acehnese objects among the general public, making the cultural values of Aceh diminishing. Efforts to improve realization of Acehnese people to preserving a culture of Aceh, one of them is by making Augmented Reality technology as a medium to visualize traditional house and traditional Acehnese objects to be 3D animation. The method used in this research is marker based tracking. The software that used was Vuforia, blender 3D and unity. In this application, a user will find an animation traditional house of Aceh and 9 3D object traditional object of Aceh. Conclusions from the study are augmented reality technology can be applied to Android devices, with the best distance test results of a camera reading the marker is 20 cm to 60 cm and 0° to 40° for the best angle.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here