
Flipped Classroom and gamification in Automated Manufacturing lab classes
Author(s) -
Víctor Meana,
Julie Rico,
G. Valiño,
Fernando Viña Peña
Publication year - 2021
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/1193/1/012134
Subject(s) - proactivity , flipped classroom , teamwork , computer science , element (criminal law) , work (physics) , subject (documents) , knowledge management , mathematics education , multimedia , psychology , engineering , world wide web , mechanical engineering , management , social psychology , political science , law , economics
There is an increase in Higher Education initiatives focused on educational innovation and the Flipped Classroom paradigm are emerging as an increasingly expanded option. This paper deals with the implementation of the Flipped Classroom methodology in the laboratory practice sessions of the subject Automated Manufacturing of the Mechanical Engineering Degree. This methodology has been combined with questionnaires through Kahoot, a simple and versatile freeware platform. To carry out this study, additional audio-visual material was developed to illustrate the content of the practices so students could prepare them in advance. Once recorded and edited, the videos were made available through the Virtual Campus. Doing questionnaires at the beginning, and repeated at the end of the sessions, has been an element of reinforcement of learning while stimulating active participation during the classes. It was also a motivating element to work on skills such as proactivity, work organization, teamwork and time management. The students knew beforehand that the result of the questionnaires would influence the grade corresponding to the continuous evaluation. The result of this research concludes that the Flipped Classroom paradigm combined with gamification allows the students to reach good learning outcomes getting them engaged.