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Virtual Reality Utilization as a Character– building of Children in Waste Problems
Author(s) -
Wanita Subadra Abioso,
Al-Hossain Imam,
Yono Maulana,
M. J. Prasetyo
Publication year - 2021
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/1158/1/012010
Subject(s) - virtual reality , character (mathematics) , computer science , architectural engineering , multimedia , engineering , human–computer interaction , mathematics , geometry
This paper aims to explain the benefits of Virtual Reality (VR) technology as an alternative solution to limited facilities in building children’s awareness of waste problems. The method used is a descriptive method that explains how Indonesians treat waste and validates the effectiveness of using VR to develop an awareness of waste. The results showed that children are now more interested in using VR in education to care about the earth’s environment. This can happen because it is interactive, but the immersive effect impacts the effectiveness of the learning experience felt by children. The use of Virtual Reality is the main solution with the latest technology in overcoming waste problems in Indonesia by building character since childhood.

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