
Visual effects creation to improve user performance in fully immersive virtual environment of automobile engine assembly
Author(s) -
Lai Lai Win,
A.A. Faieza,
Abdul Aziz Hairuddin,
Lili Nurliyana Abdullah,
Hwa Jen Yap,
Hiroaki Saito,
Syariffanor Hisham
Publication year - 2021
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/1109/1/012038
Subject(s) - headset , computer science , virtual reality , automotive industry , work (physics) , human–computer interaction , multimedia , engineering , mechanical engineering , telecommunications , aerospace engineering
Virtual reality (VR) technologies and computer-generated technologies are very useful for many industries, such as medical, education, gaming, mining, engineering, and other sectors. In engineering sector specifically for assembly department, the major problem they are facing was that traditional components of automotive engine are complex and very difficult to assemble using current method which use paper manual. The goal of this project is to create an interactive VR application such that users can quickly integrate and perform the work easily. In this work, the authors designed and developed an immersive VR application with several stages, such as 3D model creation, visual effects creation and gaming scene building. The application was built using Unreal and HTC vive headset. As this is an on-going project work, further functionality will be added to render the application immensely for users and assist the sense of pedagogy in terms of the digital method of learning.