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Interactive educational games assisted Construc 2: A systematic perspective of design reviews
Author(s) -
Denna Delawanti Chrisyarani,
Arnelia Dwi Yasa,
Arief Rahman Hakim,
Ferlim Putra
Publication year - 2021
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/1098/3/032107
Subject(s) - usability , computer science , perspective (graphical) , reliability (semiconductor) , point (geometry) , quality (philosophy) , educational game , process (computing) , software , multimedia , educational software , software quality , heuristic , human–computer interaction , artificial intelligence , software development , mathematics , power (physics) , philosophy , physics , geometry , epistemology , quantum mechanics , programming language , operating system
Educational games are increasingly being used, it is very important for designers to recognize the quality and reliability of the software. The purpose of this article is to describe the results of game evaluations at the level of ease of use of the software. The research method used is descriptive qualitative with Heuristic evaluation. Testing by involving experts in the process. The assessment instrument consists of ten statements. The assessment results show the game only has cosmetic problems (score 0 and 1 point from the total HE instruments). However, in error prevention, an average of 2.33 is obtained which means it has a small usability problem. So, the game application is declared eligible to be distributed to end users.

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