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Developing an augmented reality textbook for Bachelor and Master programmes “Design, technology and management of the fashion industry”
Author(s) -
Tanya Borisova,
Vanya Stoykova,
Zlatina Kazlacheva,
Krum Videnov
Publication year - 2021
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/1031/1/012123
Subject(s) - augmented reality , visualization , computer science , bachelor , multimedia , human–computer interaction , virtual reality , quality (philosophy) , industrial design , engineering management , engineering , artificial intelligence , mechanical engineering , philosophy , archaeology , epistemology , history
Augmented reality is a modern technology that can be used in universities, providing conditions for learning in an interactive virtual environment and achieving a high level of visualization through the means preferred by today’s digital students. AR creates conditions for easier and more accessible studying of the taught material, acquiring more knowledge in a short time, developing creative thinking of the students. AR application can increase the quality of education. In the engineering disciplines is of great importance to view the studied objects from all sides. Instead of multiple 2D images, in the textbooks could be used markers for generating AR with an interactive 3D models, providing full visualization. Students can use their mobile devices for 3D visualization of the considered objects, which makes AR easily accessible. The aim of the research is to develop topics from a textbook on “Design and modelling of women’s dresses in different silhouettes” for students majoring in “Design, technology and management of the fashion industry” using augmented reality (AR).

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