
Learning how to escape the unthinkable with virtual reality: the case of pilots’ training on emergency procedures
Author(s) -
Ιωάννα Κ. Λεκεα,
Dimitrios G. Stamatelos,
Pantelis Raptis
Publication year - 2021
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/1024/1/012098
Subject(s) - timeline , computer science , virtual reality , baseline (sea) , training (meteorology) , field (mathematics) , augmented reality , simulation , aeronautics , human–computer interaction , engineering , oceanography , physics , mathematics , archaeology , meteorology , pure mathematics , history , geology
The focus of this paper is the development of a digital escape room for pilots’ training in flight safety procedures. To this end, we will discuss the methodology we used in order to make sure that each stage of the evolution of our digital platform is safe and suitable for educational use. Therefore, we will analyse the first stages towards the construction and evaluation of the scenarios incorporated in our entirely digital escape room that is intended for the T-6A Texan II pilots’ education. Because of the educational character of the digital escape room, the theoretical background of our research is extremely important, since it provides the escape room with the educational aspect. As a result, for the narratives of our simulations and the development of our emergency cases, we used as our baseline the flight manual, the boldface procedures and the operating limitations of T-6A aircraft and we selected the categories of incidents/emergencies to be used as part of our virtual escape room. We, then, constructed the trial-run scenarios that we asked pilots to solve. Finally, we conducted extensive field research with the development and use of appropriate questionnaires and interviews to evaluate the realism of our scenarios. Based on the feedback we received from the field research, we will conclude this paper by discussing the limitations of this study, but also our ideas for future improvements and a timeline on our research progress, as well as on further developing our virtual escape room.