
Analysis of Design Paradigms based on Technology Features at Galeri Indonesia Kaya
Author(s) -
Andreas Y. Wibisono,
Rudy Trisno,
Fermanto Lianto
Publication year - 2020
Publication title -
iop conference series. materials science and engineering
Language(s) - English
Resource type - Journals
eISSN - 1757-899X
pISSN - 1757-8981
DOI - 10.1088/1757-899x/1007/1/012008
Subject(s) - agile software development , narrative , computer science , design thinking , citizen journalism , participatory design , paradigm shift , knowledge management , world wide web , engineering , human–computer interaction , software engineering , operations management , linguistics , philosophy , parallels , epistemology
This study aims to determine the design paradigm at the Galeri Indonesia Kaya (GIK). The paradigm shows how the orientation of a museum in utilizing digital media for delivering information. Knowing the design paradigm is useful for GIK to be more effective in developing ways of conveying messages and how to structure the narrative system. There are three experience design paradigms, namely user-centered experience design, participatory experience design, and agile experience design. GIK is chosen as the object of study because it is a museum that mostly uses digital media. The analysis is done descriptively using data collection methods based on direct observation. This study finds that GIK has a user-centered experience design (UCD) paradigm. This is indicated by the GIK features that fulfill the character of the paradigm. The conclusion in the narrative systems is GIK has an open system that makes visitors have to actively get information but GIK has not been able to make visitors reinterpret information or participate in providing a new information. Beside, with the technology features, GIK has the potency to shift to participatory experience design paradigm and become a democratic museum.