
Using 3D Graphics and Interfaces in Training Games
Author(s) -
Lyudmila Filippova,
Rodion Filippov,
Анна Сазонова,
Александр Кузьменко,
Yu A Telyuchenkova
Publication year - 2021
Publication title -
iop conference series. earth and environmental science
Language(s) - English
Resource type - Journals
eISSN - 1755-1307
pISSN - 1755-1315
DOI - 10.1088/1755-1315/720/1/012091
Subject(s) - game development tool , computer science , game design , game developer , human–computer interaction , point (geometry) , game design document , multimedia , usability , game mechanics , game art design , graphics , game programming , interface (matter) , video game development , computer game , game testing , user interface , process (computing) , graphical user interface , computer graphics (images) , geometry , mathematics , bubble , maximum bubble pressure method , parallel computing , programming language , operating system
This paper is devoted to the use of computer three-dimensional graphics and interface for developing educational games that contribute to the gamification of the training process. Similar educational games-analogues are considered, which were created by modern scientists and specialists, in order to fill the games with high-quality content for training. There is given a brief description of the software that is used in the development of game logic and building levels and interfaces that is Unity game engine. In addition to theoretical data, the paper describes the process of developing a graphical three-dimensional environment of the game, from the point of view of the psychology of perception, color, shapes and space, and the user interface, from the point of view of psychological techniques, usability and visual design. The analysis of the interaction between the game and the student was the key point discussed in this paper: how the student can learn about the virtual world and interact with it during the game is an important point that affects the creation of the user interface and game levels. After the development of the game was completed, it was implemented, followed by a survey of a group of students who completed testing at the end of the game. The paper final part gives brief description of the results and provides a comparative table of findings compiled according to game implementation and testing of students.