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Digitization planning for museum exhibition the learning museum of Universitas Negeri Malang
Author(s) -
Argiyanto Dwi Sapto,
Ulfatun Nafi’ah,
Blasius Suprapta,
Joko Sayono,
Hawiki Renalia,
Moch Nizam Alfahmi
Publication year - 2020
Publication title -
iop conference series. earth and environmental science
Language(s) - English
Resource type - Journals
eISSN - 1755-1307
pISSN - 1755-1315
DOI - 10.1088/1755-1315/485/1/012115
Subject(s) - visitor pattern , exhibition , digitization , museum informatics , plan (archaeology) , multimedia , recreation , visual arts , museum education , animation , computer science , museology , art , history , archaeology , political science , law , computer vision , programming language
The digitization design of the Learning Museum of Universitas Negeri Malang aims to realize the achievement of the Learning Museum’s vision so that it becomes a reference in terms of learning development. The Learning Museum as a source of learning is expected to provide a concrete picture of the development of learning from the past and present. This museum is present as a place for conservation, education, and recreation. For this reason, the museum is equipped with several story lines that illustrate the long journey of Universitas Negeri Malang from 1954-present. As part of educational and recreational tourism, the museum management team also designed the digitization of museum collections following the needs of the industrial revolution 4.0 era, the goal is that visitors feel comfortable and enjoy learning through the museum. This study uses qualitative research and data collection techniques through observation, comparative studies and literature studies. This research resulted in digitizing the UM Learning Museum design with Augmented Reality technology, Virtual Reality, Touchscreen, Flash, Green screen, Video Animation, Games and also resulted in a visitor flow plan of the Learning Museum of Universitas Negeri Malang.

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