
Ocean Simulation Based on Particle System
Author(s) -
Gen Li,
Jing Zhang,
Jing Yang
Publication year - 2020
Publication title -
iop conference series. earth and environmental science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.179
H-Index - 26
eISSN - 1755-1307
pISSN - 1755-1315
DOI - 10.1088/1755-1315/440/5/052006
Subject(s) - computer science , key (lock) , marine engineering , systems engineering , simulation , engineering , computer security
With the continuous development of computer simulation technology, marine environment simulation has been widely used in many fields, and how to produce a realistic marine environment is a key issue. Aiming at the problem that the ocean surface has poor realism and complicated calculation in the traditional ocean wave modeling method, this paper analyzes the marine environment in detail, conducts research on the departure modeling method based on particle system, establishes the ocean model, and uses Unity3D. The engine eventually built the real ocean environment. Finally, through comparative experiments, it is proved that the method has higher operating efficiency under the condition of ensuring high simulation degree, which confirms the timeliness and feasibility of the model, and provides a reference for the marine three-dimensional simulation problem.