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Design and Implementation of Virtual Campus Roaming System Based on Unity3d
Author(s) -
Yuxuan Li,
Hui Luo,
Yiren Zhou
Publication year - 2022
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2173/1/012038
Subject(s) - roaming , headset , virtual reality , computer science , immersion (mathematics) , human–computer interaction , the internet , multimedia , computer graphics (images) , world wide web , telecommunications , mathematics , pure mathematics
With the rapid development of Internet technology and the maturity of 5g technology, virtual reality gradually appears in the public vision, and its involved fields are also expanding. Using virtual reality technology and head mounted display, users’ immersion and authenticity can be improved to the greatest extent. In this paper, an immersive virtual campus roaming system is realized by using 3ds Max tool to create a model, unity 3D tool to build a scene, c# language to write human-computer interaction script, and action one headset device to take Nanchang Institute of technology as an example.

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