z-logo
open-access-imgOpen Access
Shader Technology based on Physical Rendering
Author(s) -
DW Zhou,
XX Gu,
Y Wang,
QM Li
Publication year - 2022
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2158/1/012004
Subject(s) - rendering (computer graphics) , shader , computer science , software rendering , computer graphics (images) , tiled rendering , parallel rendering , fidelity , real time rendering , alternate frame rendering , high fidelity , computer graphics , 3d computer graphics , engineering , telecommunications , electrical engineering
In the development of space mission simulation system, the fidelity of real-time scene rendering is one of the key indexes of simulation system. This paper presents a new shader technology based on physical rendering. The technique was validated by rendering tests in the engine. The simulation results show that the method can effectively improve the fidelity of scene rendering and provide technical support for the development of high-fidelity space mission simulation system.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here