z-logo
open-access-imgOpen Access
Computer Technology-Based Three-Dimensional Animation Production System Management
Author(s) -
Yang Zhang
Publication year - 2022
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2146/1/012018
Subject(s) - animation , computer science , computer animation , process (computing) , computer facial animation , skeletal animation , interactive skeleton driven simulation , concurrency , computer graphics (images) , multimedia , distributed computing , operating system
Animation is one of the most fascinating industries in recent years. Nowadays, the most popular three-dimensional animation creation design, three-dimensional animation creation is to rely on CG technology to simulate and realize through the powerful computing power of computers. As designers have higher and higher requirements for animation, the animation creation process has become more complicated, so the skill-based management of the 3D animation creation process will be a problem. This article will study the management of the 3D animation creation system based on computer technology. On the basis of the literature, the relevant theory of the 3D animation creation system is understood, and then the computer technology-based 3D animation creation management system is designed, and the designed system is tested. The test results show that the maximum concurrency of the system in this article The number is 400. After 400, the delay time and packet loss of the system start to rise.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here