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Creation and implementation of a set of game strategies based on training neural networks with reinforcement learning
Author(s) -
Dmitry Kozlov,
Ольга Николаевна Половикова
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2134/1/012005
Subject(s) - reinforcement learning , reinforcement , set (abstract data type) , computer science , artificial neural network , artificial intelligence , machine learning , psychology , social psychology , programming language
The study explores the problems of reinforcement learning and finding non-obvious play strategies using reinforcement learning. Two approaches to agent training (blind and pattern-based) are considered and implemented. The advantage of the self-learning approach with reinforcement using patterns as applied to a specific game (tic-tac-toe five in a row) is shown. Recorded and analyzed the use of unusual strategies by an agent using a pattern-based approach.

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