z-logo
open-access-imgOpen Access
Improving online learning interactivity with 3D virtual classroom models
Author(s) -
Ratna Wardani,
Hendra Jati,
Nurkhamid,
Y Indrihapsari,
P Setialana,
A M Budiyanto,
M N Ardiansyah
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2111/1/012028
Subject(s) - interactivity , usability , virtual learning environment , test (biology) , online learning , computer science , instructional simulation , distance education , social distance , multimedia , covid-19 , psychology , mathematics education , human–computer interaction , virtual reality , disease , pathology , infectious disease (medical specialty) , biology , medicine , paleontology
The world of education is experiencing a very significant impact of the Covid-19 pandemic. Online learning is a solution in overcoming learning limitations due to social distancing. Researchers developed a 3d virtual classroom using a Minecraft model to increase online learning interactivity. The 3 dimensional virtual classroom model design that has been developed has received respondents’ acceptance of 90.00% in the “Very Eligible” category. Testing the 3 virtual classroom features feature got a percentage of 90.83% with the “Very Eligible” category to produce a sense of presence. In the interactivity test, character interaction is 89.17% in the “Very Eligible” category. The effectiveness of online learning continuity using the 3D virtual classroom model tested gets 89.17% with the “Very Eligible” category. In addition, the test uses an average score of SUS (System Usability Scale) of 73.67, so it can be concluded that the 3D virtual classroom model is “acceptable” as an online learning medium.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here