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STEAM-based project learning: the effect to middle school’s student’s collaboration competences
Author(s) -
Annisa Nurramadhani,
Febriandrini Kumala,
Ida Bagus Bayu Putra Permana
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2098/1/012038
Subject(s) - rubric , curiosity , mathematics education , competence (human resources) , psychology , pedagogy , computer science , social psychology
The Purposes of this research is to investigate the student’s collaboration competence in integrated STEAM learning approach. The method that is used in this research is pre-experimental design with type one shot case study. The subject that is included in this research is students of VIII grade at one of Junior High School in Depok. The Instrument in this research to take the data is using Co-Measure rubric based on Hero’s research. The rubric has four categories, there are: 1) Students Interaction- 2) Positive Communication- 3) Multi Inquiry- and 4) Interdisciplinary Approach. The data technique sampling is used observation during the activity. Data analysis in this research is used add the score average in each category, then describe it with the description Need Work, Acceptable, and Proficient. This research results are the collaboration competence category which has higher results is transdisciplinary approach and positive communications with proficient descriptions. Arts in STEAM has influence the collaboration, communication, cross disciplinary, and curiosity in learning. This study could be concluded that student’s collaboration competence has outperformed in STEAM project activity rather than in non-STEAM project activity.

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