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Research on 3D Simulation Method of Nearshore Storm Surge Based on FLIP
Author(s) -
Qiuyan Wang,
Hao Du
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2074/1/012007
Subject(s) - surge , rendering (computer graphics) , storm surge , storm , marine engineering , computer science , range (aeronautics) , smoothed particle hydrodynamics , simulation , aerospace engineering , engineering , meteorology , mechanics , computer graphics (images) , electrical engineering , physics
This paper proposes a FLIP-based three-dimensional storm surge simulation method. Based on the Fluid Implicit Particle (FLIP) method, the flow field is calculated by FLIP fluid, and finally through the standard coloring based on PBR in the Unity engine. The device renders the fluid state model generated at each moment. The experimental results show that the method in this paper not only meets the realistic requirements of nearshore storm surge simulation, but also effectively improves the efficiency of scene rendering. The result can be used not only in game production and movie special effects, but also in engineering simulations such as ocean engineering and environmental engineering, and has a wide range of application prospects and application values.

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