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On the Problem of Synchronization of Virtual and Real Movements for Virtual Reality Systems
Author(s) -
Viktor Chertopolokhov
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/2056/1/012052
Subject(s) - virtual reality , computer science , synchronization (alternating current) , imitation , human–computer interaction , representation (politics) , base (topology) , software , motion (physics) , space (punctuation) , artificial intelligence , computer vision , mathematics , psychology , computer network , social psychology , channel (broadcasting) , mathematical analysis , politics , political science , law , programming language , operating system
An immersive experience in modern virtual reality systems requires adjusting of various parameters. This report focuses on the problem of virtual representation of real movements of objects in space. Separately, a special class of problems is highlighted: synchronization of visual and dynamic imitation for virtual reality systems and motion platforms. Modern mass-produced virtual reality headsets do not allow effective tracking of human movements on a moving base using standard software. The element base and algorithms necessary for the successful solution of this problem are presented.

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