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The Effectiveness of Scrabble Game Media in Improving Learning Outcomes
Author(s) -
Mutia Khaira,
Mahyudin Ritonga,
Syaflin Halim
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1933/1/012128
Subject(s) - arabic , vocabulary , test (biology) , educational game , game based learning , mathematics education , class (philosophy) , computer science , multimedia , psychology , artificial intelligence , linguistics , paleontology , philosophy , biology
In this digital era, technology-based learning media are attractive to students because it improves their learning outcomes. Therefore, this study aims to determine the improvement in learning outcomes for Arabic vocabulary using scrabble game media. It was designed using a quasi-experiment with a sample of 81 people. Furthermore, the data collection technique was conducted through pre-test and post-test, as well as analyzed by SPSS 26. The results showed that students’ Arabic vocabulary ability is improved by using scrabble game media. This conclusion followed the results of the Mann-Whitney analysis and the N-gain test, where the highest score was in the experimental class after treatment.

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