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Approachability Evaluation of Virtual Reality Educational Game: The Case of Keepin
Author(s) -
Rafiqa Maharani Putri Siregar,
Endah Sudarmilah,
Istiadi
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1908/1/012013
Subject(s) - game design document , game developer , game design , session (web analytics) , game testing , usability , game art design , educational game , game mechanics , computer science , video game design , virtual reality , multimedia , psychology , human–computer interaction , world wide web
Educational game technology now in advance phase where virtual reality is adapted into it. But when the educational game is not designed well, it become no point to use the game for education. Educational game not only could be played, but also should be understandable and entertainable at the same time, especially for new player (approachable). This study has purpose to evaluate the approachability of game KEEPIN a virtual reality educational game about waste handling that has been design using Game Approachability Principles, students participated in experiment consist of play the game session, simulation, and questionnaire. Total respondents are 35 students. The evaluation gave result 23 students find the game enjoyable by give positive experiences during empirical usability testing, they also success play the game at first attempt and can achieve the goal of the game. 5 students give negative experiences but success play the game at first attempt and can achieve the goal of the game. 7 students close the game without finished it. It shows that KEEPIN can be understandable oand quite approachable for new player.

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