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Augmented Reality Peripheral Performance: Light Intensity, Distance, Occlusion and Marker Testing
Author(s) -
Edy Budiman,
Muhammad Firdaus,
U Hairah
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1898/1/012013
Subject(s) - augmented reality , computer science , android (operating system) , visualization , reliability (semiconductor) , software , human–computer interaction , multimedia , artificial intelligence , operating system , power (physics) , physics , quantum mechanics
Augmented Reality peripherals (ARP) that use marker detection objects have developed rapidly and are implemented in various forms to support the activities of everyday human life. The challenge that is currently being faced is the increasingly widespread application of ARP technology to the reliability of software product performance in detecting objects. This research has developed and implemented ARP in the academic space. The application development method uses the Multimedia Development Life Cycle (MDLC) approach, developed based on the Android operating system, using the Unity 3D Engine and Vuforia SDK. 3D object modelling with Sweet Home 3D. Whereas for testing the reliability of ARP performance in object detection using testing of light intensity, distance, occlusion and marker with each scenario. The research produces augmented reality technology products that are able to offer visualization in the form of interactive 2D and 3D objects in academic rooms that provide information to users about the peripheral layout and division of academic spatial layouts and the good reliability performance.

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