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Virtual Tourism Simulation System Based on VR Technology
Author(s) -
Tingfei Hou
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1881/3/032084
Subject(s) - tourism , virtual reality , terrain , computer science , china , software , simulation , function (biology) , architectural engineering , human–computer interaction , engineering , geography , operating system , cartography , archaeology , evolutionary biology , biology
With the development of tourism, the number of tourists in China has reached 6.7 billion every year. In order to alleviate the problem that the number of tourists in domestic popular scenic spots is too large to bear the burden, 3dsmax modeling software is used to realize 3D terrain and building wood construction, and unity3d platform is used to integrate to get 3D virtual scene. At the same time, the virtual tourism simulation system based on VR technology is realized by using VR hardware equipment in this paper, through the simulation of a park scene, the participants are investigated by questionnaire, and the function of the system is tested. The simulation system can meet the needs of tourism and provide a good direction for the future development of tourism.

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