
Malware Awareness Tool for Internet Safety using Gamification Techniques
Author(s) -
Nurul Suraya Omar,
Cik Feresa Mohd Foozy,
Isredza Rahmi A. Hamid,
Hanayanti Hafit,
Adila Firdaus Arbain,
Palaniappan Shamala
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1874/1/012023
Subject(s) - malware , the internet , security awareness , test (biology) , computer security , computer science , internet privacy , information security , world wide web , paleontology , biology
Malwares are detrimental to those who are ignorant of their existence. However, the adverse effects of malwares can be easily avoided by being aware of Internet safety. In this paper, a malware awareness tool targeted for university students was developed. The Game Development Lifecycle (GDLC) model was applied in developing this tool. The tool development phase began with initiation, then pre-production, production, testing, beta testing, and ended with the release phase. Once the malware awareness tool was developed, functionality tests and awareness level tests were conducted on university students to ensure the tool is fully operative. Through the tests, it was shown that this tool was received with positive responses from its target users. As for the awareness level test, a majority of 15 students were aware of the purpose of the gamification in the malware awareness tool. In a nutshell, the malware awareness tool that was developed raised university student’s consciousness on malwares and increased their awareness level pertaining to Internet threats.