
The development of game estrategia in the senior high school learning competencies: basis for digital intelligence (phase one)
Author(s) -
Narciso A Martin,
Randy Joy Magno Ventayen,
D H Patacsil,
E H Patacsil
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1860/1/012021
Subject(s) - summative assessment , curriculum , psychology , mathematics education , subject (documents) , formative assessment , medical education , pedagogy , medicine , computer science , library science
This paper determined the significance of the identified learning competencies (LCs) in the Senior High School Curriculum Guide for successful learning amidst disruption. The study used a quasi-experimental research design with forty (40) respondents taken purposively for the First Quarter – First Semester of the Academic Year 2020 – 2021. The Cognitive Process Dimension was the basis to determine the significant difference of learning competencies (LC1, LC2, LC3, and LC4) in one-tailed and two-tailed at 0.05 degrees of freedom using the t-Test Paired Two Sample Means formula. Data revealed that the respondents’ initial scores on the Summative Assessment were unsuccessful in the Applied Subject. The subject teacher proposed an “insertion” in the actual instructions following DepEd Order No. 8, s. 2015 through the development and application of Game Estrategia. The group who received an “insertion” revealed that the overall computed t value was -16.48, which was greater than the t critical value 1.68 one-tailed and 2.02 two-tailed at 0.05 level of significance, which means a significant difference between pretest and posttest in the Applied Subject. The study found out that the group performed very well in their posttest after giving them an “insertion.” Insistent with the Agency’s effort to deliver quality education, the concept of “insertion” through technology aid may improve the teaching-learning process for the identified learning competencies (LCs) in the Curriculum Guide of Secondary Public Schools. The study humbly recommended joint advocacies of the School Administrators, the Subject Teachers, and the Technical Working Group (TWG) to develop, enhance, and sustain Game Estrategia’s objectives in Basic Education. Aside from the modules regularly provided by the Secondary Public Schools, teachers can tap the promising benefits of today’s technology as alternatives to attain successful learning every day.