
Talking about the Application of VR Technology in Art Derivative Cultural Creation
Author(s) -
Han Liu
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1852/4/042038
Subject(s) - creativity , product (mathematics) , context (archaeology) , perspective (graphical) , product design , new product development , order (exchange) , engineering ethics , computer science , sociology , engineering , business , psychology , marketing , history , social psychology , geometry , mathematics , archaeology , finance , artificial intelligence
In the context of the epoch-making development of science and the continuous improvement of the social system, VR technology has quietly emerged. With the rapid development of the Internet industry, various industries are also adapting to receive the collisions brought by new fields. VR is one example. In recent years, art-derived cultural creation has continued to expand. In order to improve the integrity and creativity of cultural and creative product design, some industries use VR technology to realize product design from a full perspective, so as to have a more comprehensive and in-depth understanding of the cultural and historical sense of the product. Through the analysis and discussion of the application status of VR technology, the integration of VR technology and the design of art-derived cultural and creative products will finally show the cultural and creative products in the form of three-dimensional models, which has certain guidance for the inheritance and development of culture significance.