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Research Trends of Serious Games: Bibliometric Analysis
Author(s) -
Oka Irmade,
. Suwarno,
Nur Anisa
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1842/1/012036
Subject(s) - scopus , citation , computer science , citation analysis , subject (documents) , data science , visualization , bibliometrics , process (computing) , world wide web , data mining , political science , medline , law , operating system
One of the alternatives offers to enhance the improvement of learning process is by adopting a game which is known as serious game. The using of serious game in various studies published by leading journals has gradually increased. This increase is also reflected in various fields of research. The purpose of this research is therefore to define the current trends in serious game. The research performed a bibliometric analysis based on the Scopus database. Based on the keywords, the research was able to collect 5,375 documents in further review. Various methods have been used, such as frequency analysis, VOSviewer for data visualization, citation and metrics analysis. This study reports research results using standard bibliometric measures such as publication year, document type, source type, subject area, keyword analysis, geographic distribution, authorship, affiliation and citation analysis. Based on these results, serious game publications have increased significantly since 1984 in recent years. The increasing number of serious game research underlines the importance of serious game for learning.

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