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Developing science learning activities using online gamification
Author(s) -
Sanit Teemueangsa,
Pornchai Jedaman
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1835/1/012079
Subject(s) - adventure , science learning , assertion , key (lock) , experiential learning , mathematics education , psychology , active learning (machine learning) , data collection , educational technology , computer science , pedagogy , science education , sociology , artificial intelligence , social science , computer security , programming language
The developing science learning activities using online gamification is a method of teachers instructional to students for effectiveness learning. This become a documentary study and interview with the key informant of science teachers to collection data for analyzed factors and learning strategies. Five key factors included gamification, collaborative learning, scaffolding learning, assessment, and learning resources. And, learning strategies of 5th steps include activation, arrangement, adventure, approval, and assertion.

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