
Development of a STEM board game on waves for grade 7 students
Author(s) -
Elesar V Malicoban,
April Mae S Eguia,
Zairah A Salasayo,
Aireen Babe L Monte,
Ivy Claire V Mordeno
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1835/1/012029
Subject(s) - psychology , video game development , game design , mathematics education , computer science , on board , game developer , multimedia , engineering , aerospace engineering
This study was conducted to develop a STEM board game on waves for Grade 7 students. The board game underwent the following stages of development: preparatory stage, game development, and expert’s assessment and validation. The study employed quantitative and qualitative research designs. After conducting two sets of pilot testing, data revealed that the categories to assess the board game were all rated excellent. Though there were suggestions for improvement, the developed board game was interesting and considered as a useful tool in demonstrating the concepts of waves and promoting STEM learning.