z-logo
open-access-imgOpen Access
Research on Scene Fusion and Interaction Method Based on Virtual Reality Technology
Author(s) -
Jintao Liu,
Yanlin Chen
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1827/1/012010
Subject(s) - virtual reality , computer science , cultural heritage , human–computer interaction , mode (computer interface) , inheritance (genetic algorithm) , visualization , immersion (mathematics) , multimedia , artificial intelligence , history , biochemistry , chemistry , mathematics , archaeology , pure mathematics , gene
The construction of a virtual interactive model based on VR technology breaks through the single mode of traditional virtual reality helmets, through optical attitude sensing, immersive cave virtual reality, multi-person network collaboration, 9D interactive media applications, and mobile terminal interaction. The organic integration and application of technologies have improved the user’s interactive experience, and the inheritance and development of local folk culture and the continuous research on intangible cultural heritage can be a useful exploration. However, the development cost of the entire design is relatively high, and there is no unified construction standard and policy support for such projects in China, especially the lack of effective support from the network application platform, which makes it difficult to implement online, and the reproducibility is low.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here