
Developing Culture-Based Mathematics Learning Media with Adobe Flash for JHS Students
Author(s) -
Wahyu Budi Saputra,
Niken Wahyu Utami,
Ibrohim Aji Kusuma
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1823/1/012114
Subject(s) - adobe , addie model , flash (photography) , multimedia , mathematics education , adobe photoshop , content validity , test (biology) , computer science , psychology , mathematics , pedagogy , statistics , visual arts , curriculum , software , art , paleontology , biology , programming language , psychometrics
This research aims to develop a mathematics learning media based on Yogyakarta culture using Adobe Flash CS 6 for seventh-grade Junior High School (JHS) students using Analysis, Design, Development, Implementation, and Evaluation (ADDIE) procedure. We evaluated the media based on its validity, practicality, and effectiveness. The validity of media was assesed by two qualified experts (content and media). The practicality was measured from a valid questionnaire from 30 Yogyakarta JHS students after using the media. Moreover, the effectiveness score was obtained from those students’ test. As a result, the developed learning media fulfill the validity, practicality, and effectiveness criteria, which score 3.15 of 4 (content), 3.23 of 4 (media), 3.23 of 4, and 78.6 of 100, respectively.