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STEAM (Science Technology Egineering Art Mathematic) Based Module for Building Student Soft Skill
Author(s) -
Dewi Widarwati,
Sri Utaminingsih,
Murtono
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1823/1/012106
Subject(s) - mathematics education , science learning , readability , cluster sampling , computer science , product (mathematics) , mathematics , science education , medicine , population , geometry , programming language , environmental health
The purpose of this research is to develop steam-based science learning modelus to improve the soft skill of grade IV elementary school students. This research uses research and development (R&D) methods. The resulting product is a STEAM-based science learning module. This research was carried out in grade IV elementary school in Jekulo Kaupaten Kudus sub-district which was established by cluster rundom sampling technique. Technical analysis of the data used in this study includes quantitative descriptive data analysis related to the validity and readability of modules, as well as to find out the effectiveness of learning modules used for normalized gain tests as well as t tests. The result of testing t count = 5,721 trought the degrees of significant 5,721 > 2,042 or t count > t table and 0,000 < 0.005 or significance value < 0.05. The results of this study show that (1) the validation results performed on steam-based science learning modules have been valid to be tested in learning, (2) STEAM-based science learning modules are proven to improve the soft skills of grade IV elementary school students. From the description, it can be concluded that the development of steam-based learning models effectively improves the soft skills of grade IV elementary school students.

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