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Design and Development of “VR + Arduino” Immersion Interactive Experiment Case
Author(s) -
Jiu Yong,
Yangping Wang,
Jianwu Dang
Publication year - 2021
Publication title -
journal of physics conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1802/3/032020
Subject(s) - arduino , immersion (mathematics) , virtual reality , computer science , multimedia , interactivity , entertainment , human–computer interaction , simulation , embedded system , mathematics , pure mathematics , art , visual arts
In order to guide students to master Arduino development board, sensors, unity3d and other software and hardware application methods, familiar with the development process of virtual reality and intelligent hardware control platform. Learning from the WeChat "jump and jump" finger game, based on virtual reality technology and Arduino intelligent hardware control platform, the virtual intelligent fitness device with good immersion, strong interactivity, and combining entertainment, exercise and virtual experience is developed and designed. The "virtual reality + Arduino" immersion interactive experimental platform provides immersive and interactive immersive helmet and desktop screen display modes, uses a variety of intelligent control methods such as in-situ jumping action or grip to replace the finger pressing action in WeChat to control the jump of the game model, and can choose the sky, ocean, land and other fitness Scene, to achieve physical exercise and intellectual purposes. In the process of case design and production, virtual reality immersion equipment, grip and running pad are combined with fitness to cultivate students’ comprehensive practical innovation ability.

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