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Learning Puzzle Model Contribution to Improve Math Subjects Learning Outcomes
Author(s) -
Fatkul Anam,
Rofidatul Hasanah,
Mega Firdaus,
Agung Purnomo,
Masyitah Noviyanti
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1779/1/012048
Subject(s) - mathematics education , class (philosophy) , action research , action (physics) , polygon (computer graphics) , learning cycle , subject (documents) , reflection (computer programming) , process (computing) , computer science , mathematics , artificial intelligence , telecommunications , physics , quantum mechanics , frame (networking) , library science , programming language , operating system
The study focuses to exceed student learning outcomes in mathematics subjects on polygon material using puzzle learning models in the fourth grade of Gebang Elementary School 1 Sidoarjo, Indonesia. The study employs Class Room Action research method and learning puzzles as model with a Kurt Lewin approach through a single cycle and consisted of four main steps for each cycle: planning, action, observation and reflection. Data is gathered with observations and tests. The results revealed that the implementation of the puzzle learning model on mathematics subject on polygon material can improve the students’ score up to 86% in the fourth grade of Gebang Elementary School 1 Sidoarjo, Indonesia and can aid the achievement criteria of learning process between students and teachers are categorized as “very good”

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