
The Validity and Practicality of Augmented Reality Based Learning Media for Computer Basics Courses
Author(s) -
Septriyan Anugrah
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1779/1/012010
Subject(s) - augmented reality , curriculum , computer science , subject (documents) , field (mathematics) , multimedia , mathematics education , human–computer interaction , psychology , pedagogy , mathematics , world wide web , pure mathematics
“Augmented Reality is a technology that gets a lot of attention because it can combine text and image media into its world with these advantages Augmented reality is expected to be a solution in the need for learning media in this study will reveal the validity and practicality of augmented reality-based learning media with research subject students majoring in technology curriculum in the field of education at Padang State University with the results of the study showing that augmented reality based media is valid and practical for lecturers and students