
Application of Computer Virtual Technology in Basketball Training
Author(s) -
Zhihong Chen
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1744/4/042119
Subject(s) - connotation , basketball , computer technology , virtual reality , multimedia , training (meteorology) , computer science , the internet , information technology , athletes , engineering , human–computer interaction , engineering management , world wide web , medicine , philosophy , linguistics , archaeology , meteorology , history , physical therapy , operating system , physics
With the rapid development of information technology, various industries are facing great opportunities and challenges for upgrading, as is the sports industry. Combining the Internet of things, big data, artificial intelligence, VR/AR, 3D printing with sports products, stadiums and sports services will bring new changes to the sports fitness industry. Computer virtual technology is a new technology produced under the background of the all-round development of science and technology. This technology is mainly composed of sensing technology, computer technology, simulation technology and so on, so as to better simulate the real world. By simulating real vision and various actions, we can deepen the user’s understanding of something, feel all kinds of phenomena constructed by the virtual world, strengthen the communication between the user and the virtual environment, and feel more the connotation of the real world [1] . Athletes can interact with their own limbs and environment through computer virtual technology, which is the application of virtual method in real sports training, so that athletes can better exercise their sports skills and improve their sports ability.