
Development of Game-based Learning using A Mobile App for Students Fractions Learning
Author(s) -
I. N. Rochmah,
Priyanto Priyanto
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1737/1/012033
Subject(s) - mobile apps , fraction (chemistry) , mobile device , computer science , process (computing) , multimedia , mathematics education , mobile technology , psychology , world wide web , chemistry , organic chemistry , operating system
Fractions are quite difficult lessons. Therefore, in elementary school, third-grade students have been taught how to solve fractions problems. Various innovations developed to make fractions learning easier for students. One of the uses of technology for efficient learning that can be carried everywhere is a mobile. The use of mobile for learning provides good ideas and benefits to motivate students in the learning process. In this study, the researcher develops a mobile app called Pecahanku to help students learn fractions. Black-box testing and TAM are used to measure eligibility and users’ acceptance toward using the mobile app. Pecahanku mobile app consists of a representation of fraction and fraction operation. Pecahanku mobile app also supports authentic learning to improve students’ understanding. The result shows that Pecahanku mobile app is eligible for use by students. Moreover, students perceive that using this mobile app for their learning process is easy to use. Thus, Pecahanku mobile app can make students feel fun and enjoy when students learn fractions.