
Development of Instructional Videos for The Principles of 3D Computer Animation
Author(s) -
Sigit Pambudi,
Indra Hidayatulloh,
Herman Dwi Surjono,
Totok Sukardiyono
Publication year - 2021
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1737/1/012022
Subject(s) - animation , computer science , computer animation , computer facial animation , multimedia , quality (philosophy) , skeletal animation , interactive skeleton driven simulation , product (mathematics) , human–computer interaction , computer graphics (images) , mathematics , philosophy , geometry , epistemology
Understanding the principles of animation is an important factor and determines the quality of animation that can be produced. However, explanation of the principles of animation in many book are still specifically to traditional animation, not 3D computer animation that mostly used today. Students have difficulty applying traditional animation principles to 3D computer animation principles. Therefore, the purpose of this research is to develop thirteen instructional videos for the topic of Principle of 3D Computer Animation and to determine the effectiveness of these videos on student understanding. Video development uses the Research and Development Four-D model (Define, Design, Develop, and Disseminate). Based on the results of product testing, these thirteen learning videos were declared “very good”. The paired t-test results showed that the product developed was effective in increasing students’ understanding of the Principle of 3D Computer Animation.