
Use of generalized dual problem solutions in the game model of competence management problem
Author(s) -
А. В. Зимин,
И. В. Буркова,
В. В. Зимин,
O Ja Kravets
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1691/1/012155
Subject(s) - computer science , mathematical optimization , dual (grammatical number) , competence (human resources) , center (category theory) , mathematics , art , chemistry , literature , crystallography , social psychology , psychology
The game model of the competence management problem is discussed in this article, in which the players are the center and m of agents. The model is based on the formation by agents of their optimal strategies through changes (in accordance with their preferences) of basic solutions developed by the center. As basic solutions the center offers to agents solutions of the optimization problem of personalized competence management corresponding to optimal solutions of the generalized dual problem of network programming generated by it. These solutions are meet the best use of resources to maximize staff competencies. However, they were developed without taking into account the target settings of the center and agents. Agents themselves, or by entering into coalitions with other agents, adjust basic solutions or synthesize new ones based on them in accordance with their preferences. The center evaluates the basic and proposed by agents solutions according to its own criterion. The solution of the game is a solution developed by agents and delivering the maximum to a complex indicator of the effectiveness of solutions, formed taking into account the weights of evaluations of decisions of both the center and agents.