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Android-based augmented reality media and the curiosity about mathematics
Author(s) -
T. D. Pamungkas
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1663/1/012016
Subject(s) - curiosity , augmented reality , enthusiasm , android (operating system) , mathematics education , computer science , multimedia , quality (philosophy) , psychology , human–computer interaction , social psychology , operating system , philosophy , epistemology
The rapid development of technology has changed the paradigm of education, especially when technology is combined pedagogically, creating new opportunities to improve the quality of teaching and learning. One of the opportunities to improve the quality of teaching and learning is the use of Augmented Reality. Augmented Reality technology attracts student motivation and curiosity so that students are more active, creative, and have high enthusiasm for learning, specifically mathematics. This study reviews some of the literature regarding information about mobile augmented reality and its implementation in increasing students’ curiosity about mathematics.

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