
Development of Learning Flow for KPK Based on Interactive Multimedia Assisted RME Based on Students PGSD UNRI
Author(s) -
Jesi Alexander Alim,
Neni Hermita,
Intan Kartika Sari,
Mahmud Alpusari Muhammad Alpusari,
Agus Sulastio,
Eva Astuti Mulyani,
Riki Apriyandi Putra,
I Made Arnawa
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1655/1/012045
Subject(s) - process (computing) , mathematics education , checklist , computer science , multimedia , psychology , cognitive psychology , operating system
This study develops a learning trajectory with the Realistic Mathematics Education (RME) approach which is assisted by interactive multimedia that are valid, practical, and effective for learning KPK topics on PGSD UNRI students in low-grade mathematics subjects. The research method used is design research (design research), which is characterized by a cyclical process of preparing for the experiment, conducting the experiment, and retrospective analysis. This research is focused on designing the learning flow, validating it, and then testing it one-to-one and in small groups. The revised learning flow is then implemented in the classroom. Research data were collected through observation, interviews, checklist, video taping, analysis of student work, and tests. The collected data is analyzed by quantitatively and qualitatively. From the research that has been carried out, the KPK learning flow has been generated in the valid students of PGSD UNRI in terms of RME state-of-the art, content and construction. In its implementation, the learning flow that is designed can work in accordance with what was hypothesized, so students can rediscover concepts in the KPK topic through horizontal and vertical processes of mathematical process. The resulting learning flow is also effective in improving students’ mathematical reasoning abilities.