
Development Status and Trend of Indoor VR Technology Design Under the Background of Big Data
Author(s) -
Zibo Zou
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1648/4/042100
Subject(s) - virtual reality , interior design , big data , computer science , rendering (computer graphics) , architecture , human–computer interaction , field (mathematics) , architectural engineering , multimedia , computer graphics (images) , engineering , operating system , art , mathematics , pure mathematics , visual arts
With the development of economy and society, virtual reality technology has been paid more and more attention and gradually applied to all walks of life. Due to its interactive, immersive and real-time nature, virtual reality has a broad prospect in the field of architecture, especially in interior decoration and design. The use of virtual reality interior design allows designers and users to experience effect of what they see is what they get, but also allows users to feel as if they are in the design of the virtual scene, immersive mood. The purpose of this paper is to study the development status and trend of indoor VR technology design under the background of big data. After reviewing the development background of virtual reality technology and its application status in interior design, this paper introduces the technology related to big data, studies the global lighting rendering technology, and then analyzes the interior design system based on big data and VR technology. The experimental results show that the interior design system designed in this paper is accurate. By comparing the detection results of the digital model with the real results, the error of the digital model is not more than 0.5.