
Compression and Rendering of Space Environment Volume Data Based on Improved HVQ Algorithm
Author(s) -
Lili Bao,
Yanxia CAI,
Yang Cui,
Shi-Qi Liu,
Liqin Shi
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1627/1/012025
Subject(s) - codebook , linde–buzo–gray algorithm , vector quantization , computer science , algorithm , volume rendering , rendering (computer graphics) , fidelity , data compression , decoding methods , artificial intelligence , telecommunications
We propose an improved HVQ approach by combining two detail levels to compress space environment volumes, based on the variation characteristics including smooth variation and significantly positive correlation between variations in the same direction at two different scales. First, the space environment data is divided into 4 3 blocks. Then blocks are decomposed into a two-level hierarchical representation and each block is represented by a mean value and a detail vector. Finally, the detail vectors are encoded by a vector quantizer. During the vector quantization process, PCA-split is applied to compute an initial codebook, and then LBG-algorithm is conducted for codebook refinement and quantization. We take advantage of the codebook-retraining method to speed up the quantization of time series with temporal coherence. Furthermore, we employ the progressive rendering based on GPU for realtime interactive visualization. The results of our experiments prove that the algorithm proposed in this paper can significantly improve the compression rate and decoding speed without sacrificing fidelity in space environment domain.