
Virtual Reality Combat Trainer
Author(s) -
Changkuan Zhuang,
Yuxin Zhuang,
Sindy Yang Liu
Publication year - 2020
Publication title -
journal of physics. conference series
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 85
eISSN - 1742-6596
pISSN - 1742-6588
DOI - 10.1088/1742-6596/1626/1/012089
Subject(s) - trainer , martial arts , virtual reality , function (biology) , perspective (graphical) , meaning (existential) , order (exchange) , competition (biology) , product (mathematics) , computer science , engineering , human–computer interaction , psychology , artificial intelligence , business , ecology , geometry , mathematics , archaeology , finance , evolutionary biology , biology , psychotherapist , history , programming language
This research reveals a system that can support combat training and games, in order to enable the combat enthusiasts who have not been trained professionally to carry out actual combat training and experience. On the basis of ensuring the safety, this study describes the virtual combat trainer from the perspective of enhancing the actual combat experience. It also describes the meaning, function, technical principle, technical characteristics and innovation of the product. This research is mainly used in martial arts fighting training, competition and other aspects.